Starbase Orion v1.1 Available In The AppStore
With over three dozen new features, Starbase Orion v1.1 is the largest, most comprehensive update to date. There are so many new features, there is something to excite everyone!
I would like to personally thank all of the Starbase Orion players who joined the testing group to help make v1.1 the best it can be. VanderLegion, ddebernardy, elph, bmike, ed, thebardofblasphemy, Ayjona, Xlom, Kabukiman, waynebo, Dalmuti, Jusvah, GALATICA_Actual, General_Grr, Stormbringer, Treksdot (and everyone for whom I do not have a forum name for) thank you so much for your tireless efforts in helping improve the game!
• Pass and Play Games
Who else enjoys having a get together with friends to battle for galactic conquest? I know we do, and so do the numerous Starbase Orion players who have requested Pass and Play games be added! Now you can enjoy battling it out with friends when you only one device to play on.
• New Map Size, “Massive”
You wanted more stars, we’re giving them to you. The new “Massive” map size is approximately 50% larger than the “Huge” map size.
• New Game Speed, “Quick”
Want to speed the game up a little? Now you can by playing a game on “quick” speed, which reduces all production and research costs by 75%.
• More Empires Per Map
Previously Starbase Orion limited games to four empires; you can now enjoy the game with up to eight empires! For single player, that means you and seven computer opponents, for GameCenter and Pass and Play multiplayer that means four human players and four computer players. Which leads us too…
• Computer Empires in Multiplayer Matches
Not satisfied with conquering your friends? Now you can up the ante by throwing up to four computer empires into the mix. Now wouldn’t it be cool if you could team up with your friends against the computer players…
• New “Allied” and “Survival” Game Modes
Joining the current “Classic” (free-for-all) game mode are two brand new game modes available in single and multiplayer games. “Allied” mode splits all of the empires into two teams mixing human and computer players. “Survival” mode is your human vs computer cooperative mode, can you team up with your allies against a team of the new and improved computer players? We’ll see with…
• Faster and More Devious Computer Opponents
Battle-tested by some of the finest Starbase Orion players around, the AI for SO has received continual improvement in both performance (how quickly it takes its turns) and strategy (how much of a challenge it provides). If you beat the game on Impossible then the Starbase Orion AI wants a rematch! And if that still isn’t enough for you, you can now take on multiple computer opponents in “Survival” mode!
• User Customizable Build Focuses
Players can now customize the priority listing for the Industry, Farming, Research, and Military build focuses. Don’t want to build Cloning Facilities? Or you want all planets to default to Funding or Industry when idle? Simply go to the CUSTOM BUILD FOCUS option in the main options menu. Custom build focuses are synced over iCloud and are shared between all of your current games!
• Retreat From Combat
Combat in Starbase Orion is meant to be RISKY (committing troops to battle is a big decision and it should come with big consequences), but the number of requests for this feature to be added has overwhelmed us! You can now order them to retreat and if they survive 80% of the next combat round they will retreat to the nearest friendly system. Only combat ships are equipped to handle a combat retreat; if you engage an enemy with colony or troop ships in your fleet, the colony and troop ships will be lost if the combat ships leave.
• Primary Targets in Combat
You can now set primary targets for each ship you have in combat. Want to take out the starbase and then focus on the weakest enemy? Want half of your fleet to take out the starbase while the frigate attack specific targets in the enemy fleet? Now you can! And if you can attack individual ships, how about protecting a wingman…
• Escort Ships in Combat
Loaded up your Destroyers with point defense systems with the intent of protecting your valuable Titans? Assign your ships to escort specific friendly ships.
• Surrender Button
Does the end look inevitable? There is now an easy way to surrender the game, allowing the other players in a multiplayer to continue on without you.
• New Race Attribute: Tolerant
Tolerant races are naturally resistant to irradiated and toxic atmospheres and materials. They are able to perform minimal farming on radiated and toxic planets. Empires of this race are familiar with colonizing these harsh environmens and enjoy reduced maintenance penalty cost for buildings on these planets.
• Production Costs for Ship Systems Reduced
Prior to v1.1 ship systems in Starbase Orion were quite expensive. Now they are drastically cheaper (on par with the weapon systems); load up on your heavy armor and point defense systems! And just in time for the sale…
• New Ship System: Shield Modulation Unit
The shield modulation unit is a fantastic piece of engineering that allows your shields to remain active inside of a nebula.
• New Ship System: Improved Energy Controller
This ship system will double the recharge rate of your ship’s shields. Useful for out surviving your enemy.
• New Ship System: ECM Jammer
Enemy missiles and torpedoes ruining your plans for intergalactic dominion? Each ECM jammer provides a 30% chance of evading missiles and torpedoes, and equipping multiple of them will stack the bonus.
• New Ship System: Auxiliary Thrusters
Turning a massive starship takes a lot of force, do it just a bit faster with these additional maneuvering thrusters.
• New Ship System: Combat Engines
Do your enemies scatter before your might a little too quickly? Chase them down a bit faster with additional combat engines.
• New Ship System: Fast Missile Launcher
A smart man once said “two nukes are better than one”; we couldn’t agree more! With Fast Missile Launcher your missile frigates will be able to fire two rounds in the time it would normally take to fire one.
• New Technology: Security Training
An empire-wide achievement, additional security training reduces the maintenance cost of your spies by half.
• New Technology: Personal Cloaking Device
Another empire-wide achievement, personal cloaking devices doubles offensive spies chance of successfully infiltrating the enemy.
• New Technology: Clandestine Initiative
Are your spies dying as fast as you can produce them? Give them additional support in the field with this tech which provides your empire a 75% chance of saving a spy which would otherwise have been killed or captured.
• Industrial Production Spillover
Prior to v1.1 if you built an item your production points above the cost of that item were lost. This penalized switching strategies down the line, as you would lose production switching to build something cheaper. Now production point spillover to the next item you are building.
• New Compression Algorithm for GameCenter Games
Now that Apple has increased the size limit for turn-based game in GameCenter, you are going to see a number of new features added to Starbase Orion that were not feasible with the lower limit. The first of which is this new compression algorithm; while it doesn’t compress quite as small as the previous algorithm, it is much faster and is less memory intensive (which means less memory crashes on low memory devices). Another new change thanks to this addition is…
• New Chat Features
The first step of our multi-patch effort to improve the in-game chat; we have increased the message size from 140 characters to 512 characters, and there are now two chat channels: one for All players and one for Allied players. This is just the beginning; in future versions of SO we are looking to support real-time chat between players.
• Rock Your Tunes As You Colonize That Rock
A long standing request to be able to listen to your music while playing the game has finally made it! Now you can name out to Ride of the Valkyrie while charging across the heavens
• And More!
There are many more features (such as improved situation reports, user interface changes, race attribute tweaks). Please see the whipping post on the Starbase Orion forums for a comprehensive list.
Player Submitted New Users Tutorial
Having trouble getting started? bailknight, a helpful user on the Starbase Orion forums, has written a step-by-step beginner’s guide.
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OK. I`m generally not writer type and my english also not very good. But I`ll write some tutorial for early expansion and management for people who not cusom with this type of game and really need some general direction. It may not perfect but will enough for survive in easy difficulty.
1. First, Start new game with default setting (Medium/Single AI/Easy) and Choose race..in this case Human.
2.

This is what game looks like at beginning. I have a home system with multiple planet inside and handful of basic ships.

You`ll notice there are 2 scout frigates in fleet orbiting your homeworld. scouts have additional fuel so they can fly further from your colony then other ships in fleet.

When select a ship(or ships) you can see some of far stars from ship is fade out. they are out of reach for now. You can research fuel tech or add some extra fuel tank in there design to make ship fly further.
Starbase Orion Available Now!
Explore. Expand. Exterminate. Can you defeat your friends and become the ruler of the galaxy?
Starbase Orion is an old-school 4X space strategy game that draws inspiration from titles such as Master of Orion and Galactic Civilizations. Lead your empire from the birth of its space age in Starbase Orion. Colonize new worlds, explore new horizons, and discover other players attempting to do the same. It is a race to the stars where only one empire can declare victory over the galaxy.
Strong Single-Player Experience
Compete against a battle-tested artificial intelligence. Our AI was derived from our entry into to 2010 Google AI contest, where it placed in the top 15% of thousands of competing intelligences. Go head-to-head against a single AI opponent, or ramp up the carnage with a 4 way free-for-all.
GameCenter Multiplayer Turn-Based Games
Starbase Orion was designed to provide a fantastic multiplayer experience. Launch the game, sign into GameCenter, and start a new multiplayer game. Play your turn, and you will be automatically matched to another player when someone else decides to play. No need to coordinate play times, seek out other players. Just go play, when you want and on your terms.
iCloud Support
Starbase Orion is built from the ground up for iOS 5. It supports iCloud so that your saved games are instantly available on all of your devices. Start a game at home on your iPad, then pick it up again the next day on your iPhone. Simple, streamlined, fantastic.
Universal – You bought the cool gadgets, go play on them.
Full support for iPad, iPhone, iPod, standard and Retina displays. Play when you want, where you want.
Choose Your Race, Or Create Your Own
There are five uniques races included; Human, Draske, Vass, Cyban, and Isather. You can also create your own custom race by picking and choosing between different race characteristics.
Intense Space Combat
Design your ships from a variety of weapons, hull, and systems. Send them into battle against the enemy. Give them orders, then watch the battle in unfold as they duke it out in the dark expanses of space.
Guaranteed Pricing
It is quite common these days to buy an app one day only to watch it go “free for a day” the very next afternoon. Starbase Orion is not one of those apps. We will have an opening sale with the price set at $4.99 USD. After which the price will be fixed at $7.99 USD. Starbase Orion will not be switched free at any time. We want you to be able to buy the app with confidence, and this is our guarantee to you.
Guaranteed Free Updates
We have a lot more planned for Starbase Orion. We plan to release all updates for free, without any hidden fees or In-App Purchases.
Official Release Date Announced
Starbase Orion has passed review by Apple, and will be available in the AppStore alongside iOS 5 this Wednesday, October 12, 2011.
It has been a long road for Starbase Orion, and I am extremely excited for everyone to get a chance conquer our galaxy later this week!
In appreciation of all of the fans that have been following the development of Starbase Orion, the game will be available starting on release day at a reduced price of $4.99 USD. After the sale Starbase Orion will revert to its normal price of $7.99 USD.
Stay tuned for more posts and news leading up to Wednesday.
Farewell, Steve
http://www.apple.com/stevejobs/
Normally I would not post these thoughts to Starbase Orion’s news. However, as I take a moment to reflect on Steve’s passing I realize the incredible influence he has had on my life. My family has always had a Mac, from the first 512k Mac my dad had all the way up to the MacBook Pro I am typing this on. Because of this I started programming a Mac when I was 11 years old. That’s over 21 years of development on Apple products; through high school, college, and continuing today in my professional career. Without Steve, my life would be very different today. I would not have met my wife, nor sired the two children I adore. And for that gift alone I will always be grateful.
While I cram the next few days working to get Starbase Orion out the door for release with iOS 5, I wanted to make a small gesture of my appreciation. So, I decided to name one of the star systems in Starbase Orion “Jobs”. Other people may not know, or even care, but for me it will be my small reminder of the visionary the world lost this day.

Designing The Fleet Part 4: The Vass
“The Vass are probably the most varied from ship to ship. I see them as perhaps a more enlightened species compared to the others, and their resulting design aesthetic is more experimental and artistic. I have to admit that the Protoss had some influence here too. The only real constant is their crystals, which they inhabit in some ethereal way in contrast to the traditional means of having cockpits and corridors. From there I saw the rest of the ship as being made up of just the inner workings for the ship, and so there’s no obvious, ‘that’s where the mess hall would be, and there’s the bridge.’ ”
Have questions? Get answers!
Help contribute questions to the new FAQ section!
Post a comment on this site, ask questions in the TouchArcade forum thread, or email then straight to us. We will answer them as best we can and post them to the new FAQ.
Designing The Fleet Part 3: The Humans
“I think any creative person who has followed Star Trek at all has been inspired by its ever-evolving aesthetic over the years. For the Humans, I quite intentionally decided to tap into my own inner-trekkie and render some of my own variations on that style. I think any science fiction artist could appreciate the chance to do that, and I’m glad I got to. The concept goal for this fleet was familiarity. The Humans are meant to feel instantly recognizable.”
Designing The Fleet Part 2: The Cyban
We continue to showcase Jason’s ship design, this week focusing on the Cyban fleet!
“The Cyban, I imagine, don’t tinker so much as they perfectly refine what they’ve already found to work, so I wanted the progression of each ship class to feel like the logical extrapolation of the previous class. Beyond that, I didn’t think too much about the Cyban as much as I just started laying down ships that I thought looked cool; and then thought, for the next ship in line, ‘what would make this even cooler?’ In retrospect, they became sort of an edgier version of the Borg, with maybe some Cylon influences tossed in.”




